my maya journal
a blog -part of my practice based PhD in Fine Art Animation at the Glasgow School of Art.
Monday, 27 July 2009
Sunday, 12 July 2009
building up the skeleton
adding eyes
finished figure (geometry)
with more soothing
Saturday, 11 July 2009
reverse the normals that are facing the other side...
facing the problem of double geometry stuck on each other ! (maybe because of the many extrude actions
in the hypershade i can only see a single object. SO i need to go over every face an delete the double!
re-modeling for a better polygon line flow
done this with it in photoshop:
maybe i ll use it for the face
used following image for the face (downloaded from the internet http://www.smileonastick.com/nss-folder/scrapbook/Clown.jpg
Friday, 10 July 2009
Tuesday, 7 July 2009
Monday, 6 July 2009
starting a new animation
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