my maya journal
a blog -part of my practice based PhD in Fine Art Animation at the Glasgow School of Art.
Friday, 5 June 2009
shading with lambert
translucence= 0.8
translucence depth = 10
translucence focus = 0.95
translucence= 1
translucence depth = 0.1
translucence focus = 0
translucence= 0.5
translucence depth = 0.5
translucence focus = 0.5
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